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Yahoo! News: Kevin Sites in the Hot Zone
Hot Zone Doc., Ch. 15: Coming Home (Kevin Sites in the Hot Zone) 4/3/2008 11:25 AM




Kevin Sites in the Hot Zone - Chapter 15: Coming HomeIn this final chapter of "A World of Conflict," Kevin Sites returns home to the U.S., only to confirm what he suspected -- that in the year that he was gone little had changed.


Hot Zone Doc., Ch. 14: Israel-Hezbollah War (Kevin Sites in the Hot Zone) 2/26/2008 12:15 PM




Kevin Sites in the Hot Zone - Chapter 14: Israel-Hezbollah WarThe war between Israel and Hezbollah shook the landscape in the Middle East.


Hot Zone Doc., Ch. 13: Sri Lanka (Kevin Sites in the Hot Zone) 2/14/2008 9:26 PM




Kevin Sites in the Hot Zone - Chapter 13: Sri LankaKevin Sites covered Sri Lanka as violence erupted between the government and Tamil Tiger rebels, pushing a nation with so much to lose back to the brink of all-out war. In rebel-held territory Sites interviewed Tiger fighters about their tactics and reported on the many effects of war still seen in the region.


Hot Zone Doc., Ch. 12: Nepal and Kashmir (Kevin Sites in the Hot Zone) 2/6/2008 3:48 PM




Kevin Sites in the Hot Zone - Chapter 12: Nepal and KashmirKevin Sites covered Nepal during a time of sweeping political change that followed mass nationwide protests, forcing the autocratic King to cede power.


Hot Zone Documentary, Ch. 11: Child Bride (Kevin Sites in the Hot Zone) 1/16/2008 11:31 AM




Kevin Sites in the Hot Zone - Chapter 11: Child BrideIn Afghanistan, Kevin Sites met a 12-year-old girl named Gulsoma, whose incredible story of resilience resonated with millions of people worldwide. She was only six years old when she was sold to a neighbor family in Kandahar as a child bride.


Hot Zone Documentary, Ch. 10: Afghanistan (Kevin Sites in the Hot Zone) 12/17/2007 3:50 PM




Kevin Sites in the Hot Zone - Chapter 10: AfghanistanReporting from Afghanistan in spring 2006, more than four years after the U.S.-led coalition ousted the Taliban, Kevin Sites found that war is not over in the country.


Hot Zone Documentary, Chapter Nine: Chechnya (Kevin Sites in the Hot Zone) 12/3/2007 1:53 PM




Kevin Sites in the Hot Zone - Chapter Nine: ChechnyaIn Chechnya during the winter of 2005-2006, Kevin Sites reported on a region still reeling from lingering conflict between Russia and Islamic separatists. The conflict engulfed Chechnya in the 1990s, and even now, half of the population is yet to return. Those that have eke out a living amid the rubble.


Hot Zone Documentary, Chapter Eight: Iran (Kevin Sites in the Hot Zone) 11/19/2007 4:56 PM




Kevin Sites in the Hot Zone - Chapter Eight: Iran


Documentary: 'Open Eye - Open I' (Kevin Sites in the Hot Zone) 11/13/2007 12:50 AM
Kevin Sites in the Hot Zone - In her internationally-screened documentary, "Open Eye - Open I," Shirley Barenholz navigates the emotions stirred by tragedy -- she captures how her subjects cope, grieve, and make peace with their trials. Play this Video  
Hot Zone Documentary, Chapter Seven: Israel (Kevin Sites in the Hot Zone) 11/12/2007 10:05 PM




Kevin Sites in the Hot Zone - Chapter Seven: IsraelIn Israel, Kevin Sites interviewed Kinneret Boosany, a victim of a suicide bombing at a Tel Aviv cafe in 2002.



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Training for Space: Centrifuges, Spinning Chairs and Vomit Comets8/19/2008 10:00 PM
Wired contributing editor David Kushner describes the grueling training regimen that all cosmonauts (and millionaire clients of Space Adventures) must undergo.
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The Space Tourist Who Wasn't8/19/2008 10:00 PM

I met Daisuke "Dice-K" Enomoto in Star City, Russia, in August 2006. Enomoto, 37, is slight with tired eyes and a shock of bleach-blond dyed hair. His idea of space travel comes from comic books and Star Wars. He grew up as a self-described otaku, coding his own computer games and dreaming of space—or, at least, space as it was portrayed in Star Wars and manga. His favorite anime show, Gundam, chronicles a future full of giant robots in which humans are abandoning this planet for the stars. "People who live on Earth, their souls is tied up by gravity, you understand?" Enomoto says. "I sympathize with this idea. Maybe in the future people should live in the space."

Enomoto applied his programming skills to building Internet companies, making millions. He bought a swanky wraparound penthouse loft overlooking Tokyo's famous electronics district, Akihabara. He tooled around in Porsches and Segways, and threw raves. He redecorated the moon-age pad himself, tricking it out with sinuous white walls modeled after the International Space Station. But life was bearing down on him. He married and divorced, had a couple of kids. One of his former companies, Livedoor, was embroiled in criminal lawsuits over stock and accounting issues. He needed to get away from the money, the demands, the scandal. And what better place to go than space? "I just want to go up there," he says, "and chill."

This giddy club kid paid $20 million (the price of a trip to the International Space Station at the time) to Space Adventures. He left behind his sci-fi penthouse and moved into a tiny two-room apartment in Star City to train for his 10-day space trip. He bunked with a Russian translator named Sergei, who stayed up every night shoving wads of newspaper into the window cracks to keep out the freezing winds.

Daisuke "Dice-K" Enomoto shows off his official cosmonaut jumpsuit in Star City, Russia, in August 2006.
Photo: David Kushner

The months of intensive cosmonaut training was hard on the keyboard jockey, especially the fitness regimen. When he arrived, he could do only two chin-ups. Swimming 800 meters took him 26 minutes. He was also unprepared for the antinausea conditioning in the whirling vestibular chair. Enomoto had his own technique for trying to deal with the looping around. "I imagined that I was driving in the PlayStation game Ridge Racer," he says. It didn't work. Within minutes, he was spewing borscht all over his blue spacesuit.

The longer Enomoto stayed at Star City, however, the more he came to enjoy the simple life there. Gone were the pressures of life in Japan. "I realize life is more than just money," he says. The broadband access in his cramped Star City apartment and several seasons of 24 on DVD didn't hurt.

Enomoto had big plans for his ride into space—and not just the ultimate iPod playlist he put together for the trip, a meticulously arranged mix of techno and trance. He also intended to take cosplay to a whole new level. He would dress like his favorite anime character—the mighty Char Aznable from Gundam. He had his assistant make a custom space suit, an orange and black number complete with a homemade Dice-K patch stitched on the front.

Every Space Adventures client can do experiments during his or her trip to space—most have chosen to conduct scientific research. Enomoto decided to see if he could assemble Gundam toys in weightlessness. Enomoto explains, "I make robots in these bags!" as he reaches his hands inside what looks like an elaborate Ziploc filled with robot parts, "just because it's fun!"

Enomoto displays a couple of toy Gundam robots, an example of the sort of toys he wanted to see if he could assemble in the weightlessness of space.
Photo: David Kushner

Enomoto's space dreams came crashing down one August morning shortly after my arrival in Star City. The discovery of a kidney stone means he can't fly. Enomoto's backup, Anousheh Ansari, a 41-year-old Iranian woman living in the US, will be taking his seat in the next Soyuz launch. After a visit to the hospital, he's sitting in his apartment with a steaming cup of tea. Enomoto's phone rings off the hook from friends just getting the news. But Enomoto is all smiles.

"My flight isn't canceled," he tells his friend on the phone, "it's just postponed." With his training complete and his condition treatable by a blast of ultrasound, Enomoto is in even better shape. He'll be up in space in no time. Best of all, he says, now he can work out some final details like getting the space station manuals translated into Japanese. And, he says, maybe he'll use the extra time to negotiate a spacewalk outside the ISS.

In the meantime, he's happy Anousheh is getting her crack at the flight.

Any chance he'll let her assemble one of his robot toys in space when she goes? "I don't think so!" he says, with a nerdy laugh and a snort. He spent $20 million, and the robots are coming with him.

As of August 2008, Enomoto hadn't returned calls, and Space Adventures wouldn't comment on his future flight status.


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Inside Russia's Camp for Cosmonauts8/19/2008 10:00 PM
photo: Photo: Benedict Redgrove

In the woods an hour outside Moscow, a sign on the road reads zvyozdny or "star." You are now approaching Star City, home of the Russian space program where cosmonauts have trained since the time of Yuri Gagarin. Clients of Space Adventures who shell out tens of millions of dollars for a trip to the International Space Station can expect to spend up to eight months training here before blastoff.

photo: Photo: Benedict Redgrove

Star City cosmonauts and workers, and their families, reside in these apartment buildings. Some 8,000 people live in Star City year round.

photo: Photo: Benedict Redgrove

Buses wait outside the entrance to Star City. There is a security booth, and nearby is a kiosk selling cigarettes, snacks, and souvenirs.

photo: Photo: Benedict Redgrove

The Cosmonaut House is the main community center in Star City. It has a theater for events, a indoor flea market, and a museum that includes Yuri Gagarin's office and artifacts.

photo: Photo: Benedict Redgrove

A sculpture outside the Cosmonaut House represents Gagarin flying effortlessly through a ring that symbolizes earthly limitations.

photo: Photo: Benedict Redgrove

This photo collage at the entrance to the Cosmonaut House is just one of many memorials to Yuri Gagarin around Star City.

photo: Photo: Benedict Redgrove

This is a replica of the MIR mock-up/trainer inside the Star City space museum.

photo: Photo: Benedict Redgrove

Inside the Star City museum is a simulation of the Soyuz vehicle. The two holes lined with bright aluminum are parachute containers that pop open at lower altitudes for a soft landing.

photo: Photo: Benedict Redgrove

A MiG monument stands at the air base entrance of Star City.

photo: Photo: Benedict Redgrove

Artwork celebrating flight shows the MIR at the center, surrounded by images of planes.

photo: Photo: Benedict Redgrove

Richard Garriott, dressed in his flight suit, stands in the stairwell near his one-bedroom apartment in Star City.

photo: Photo: Benedict Redgrove

Rostislav Bogdashevsky, the renown Star City psychologist who has been training cosmonauts for more than 45 years, instructs Richard Garriott and Nik Halik with the aid of a translator.

photo: Photo: Benedict Redgrove

Rostislav Bogdashevsky conducts psychological training of the cosmonauts inside this room. Note the picture overhead of a smiling Gagarin, one of his former pupils.

photo: Photo: Benedict Redgrove

The bare-bones gymnasium in Star City houses exercise equipment, a pool, and a locker room. Space Adventures clients may spend several hours a day in here.

photo: Photo: Benedict Redgrove

Gagarin's locker, preserved behind glass in the Star City gym, holds his tennis racket, shoes, and towels.

photo: Photo: Benedict Redgrove

The Soyuz TDK 7 showing the habitation chamber atop, and descent module below.

photo: Photo: Benedict Redgrove

A peek inside the Soyuz TDK 7.

photo: Photo: Benedict Redgrove

Richard Garriott, bottom, and Nik Halik, top, train in the Soyuz TDK 3. Richard Garriott points out: "Note the very close quarters that in real life are even tighter. If you see the green at the bottom of the screen, that is where a door has been cut into the side for easy access. In reality, that is where the parachute compartment sticks into the passenger area. Nik and I are going line by line in the Flight Data Files as the sim progresses. Each line has a time and action to perform and the result we expect. Note that I have a stick in my right hand. When strapped in, especially when in a space suit, it is hard to reach some buttons, so that device is for reaching and pressing buttons that might be hard to reach. Near the right of the screen, you can see the small periscope viewport. At this moment in the sim, our attitude is aligned with Earth. This is likely just after insertion, or just before reentry."

photo: Photo: Benedict Redgrove

This building houses the TsF-18 centrifuge.

photo: Photo: Benedict Redgrove

The TsF-18 centrifuge is one of the largest and most advanced in the world. It can simulate the gravitational forces that cosmonauts experience during liftoff and landing—up to nine times as much as Earth's gravity. Space Adventure clients don't endure the full level of the machine's torture—30 gs for unmanned runs—but they are warned to keep their mouths shut at all times, as the extra gs can break their jaws.

photo: Photo: Benedict Redgrove

The Hydrolab is an underwater training facility used to simulate a spacewalk outside the International Space Station. The mockup section of the ISS shown here can be lowered by the crane into the tank. Cosmonauts wear Orlan spacesuits as they perform spacewalk maneuvers.

photo: Photo: Benedict Redgrove

The Soyuz Café is a private gathering place for cosmonauts and others celebrating special events in Star City. The blue chamber to the side of the lodge is modeled after the Soyuz, except it contains a wine cellar and comfy sofas.

photo: Photo: Benedict Redgrove

Richard Garriott holds the old Star City planetarium, a handheld device. A sheet of black paper with holes would be slipped into the viewer and held up to the light.


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Going to Space? First Stop: Eight Months of Grueling Training in Russia's Star City8/19/2008 10:00 PM

Do you want to be the commander or the engineer?

It's exactly the kind of question you'd expect to hear from Richard Garriott, the 47-year-old father of massively multiplayer online gaming. His titles, which have sold more than 100 million copies, let gamers assume the role of magician, warrior, or sci-fi super-soldier. In real life, Garriott goes by the nickname Lord British and dresses up in Elizabethan garb.

But on this May afternoon in a cramped classroom northeast of Moscow, Garriott is not playing a game. He's fiddling with a joystick, but he's training for a real-life mission as a cosmonaut. In front of him is a simulation of the control panel of the Soyuz spaceship. "I know you are great computer gamer, so here you go," his instructor jokes in a thick Russian accent as he fires up the videoscreen so Garriott can practice a descent.

Welcome to Star City, Russia, the tiny town where cosmonauts have trained since the 1960s. Today, clients of Space Adventures should expect to spend about eight months here (after forking over millions of dollars) to learn the ropes before blastoff.


Producer: Annaliza Savage, Editor: Michael Lennon, Camera Operator (Moscow): Benedict Redgrove, Additional Footage: Space Adventures, NASA
For more, visit video.wired.com.

When the Soyuz TMA-13 spacecraft blasts off from Kazakhstan on October 12 and travels to the International Space Station, Garriott will be on board. The Soyuz can accommodate three people. US astronaut Mike Fincke will sit in the left seat, and mission commander Yuri Lonchakov will occupy the center seat. Garriott didn't have the right stuff, but he did buy the right seat.

Garriott will become the sixth private citizen to join the most exclusive, most high-octane clique on the planet: Call it the 240-mile-high club. Membership includes Greg Olsen, who made his fortune developing infrared cameras; Mark Shuttleworth, the software engineer who spearheaded Ubuntu; and Charles Simonyi, former chief architect of Microsoft. What they have in common, other than tremendous success in the tech industry, is a willingness to pay tens of millions of dollars for a week and a half in space.

But here's the fine print: That ticket to the ISS comes with a stopover. Before they blast off, the wealthy adventurers must spend as many as eight months at Russia's cosmonaut training ground, Zvyozdny Gorodok, aka Star City. They live in cramped dormitories in the Prophylactory Building, or Prophy, which looks more YMCA than Star Trek. They slip and slide down frozen walkways past dilapidated Soviet structures. They subsist on cafeteria food slathered in mayo. They bury themselves in textbooks or ride "vomit comets" and centrifuges.

"Everybody knows you can go to space if you are a perfect physical specimen and incredibly smart," Simonyi says. "But what if you are kind of normal?"

Then you have to fork over $30 million to Space Adventures, a company that serves as go-between with the Russian space program. Just don't call its clients space tourists. "That term implies you are there to take photos and hang out," Garriott says. "I'm trying to prove you can actually be a valuable contributor to the activities on board the space station." He notes that he'll be conducting research on protein crystal growth on behalf of a biotech firm. But he doesn't deny that he's really going up because it will be a friggin' blast. "I'd be misleading you if I didn't admit that it's a very selfish activity," he says.

Centrifuges, spinning chairs, and vomit comets: Wired contributing editor David Kushner describes the grueling training regimen that all cosmonauts (and millionaire clients of Space Adventures) must undergo.

Producer: Annaliza Savage, Editor: Michael Lennon, Camera Operator (Moscow): Benedict Redgrove, Additional Footage: Space Adventures, NASA
For more, visit video.wired.com.

Selfish, and potentially risky for the rest of the crew. "There are a million ways I can screw up and kill everyone," Garriott says. That's why he's getting remedial cosmonaut training. Today's descent simulation is uneventful at first. But then the instructor ups the ante with a malfunction, and Garriott's capsule veers off target. "I don't want to kill us!" Garriott yelps, flicking his mouse. "No way, dude!"

Too late. The descent simulation ends. The instructor checks the results. "Your landing is very bad," he says gravely. Luckily, here in Star City they can restart and try again.

Zvyozdny Gorodok is the birthplace of spaceflight. Ever since the Soviets built the cosmonaut training center in 1960, this city of 8,000 has been shrouded in mystery, even left off maps. After Yuri Gagarin trained here and became the first person to travel into space, Star City became a sort of Bolshevik Oz in the minds of the Russian people, with highly evolved star men living in gleaming silver towers.

The reality, Garriott discovers as he checks in at the security booth on his first day of training in January, is a bit different. Nearby, an old woman sells chocolate and cigarettes from a tiny kiosk. Garriott makes his way past the solemn armed guards at the gate and follows a trail through the towering pines. Grim cement buildings covered in peeling paint rise from the cracked pavement. An enormous babushka trudges past, lugging a grocery sack.

A statue of Gagarin flying through a ring that represents earthly limitations.
Photo: Benedict Redgrove


Tributes to Gagarin are everywhere. There are paintings of him, like religious icons, in all the buildings. There are statues and busts of him outside the Yuri A. Gagarin Russian State Science Research Cosmonaut Training Center. There's a bizarre futurist sculpture of him flying through a symbolic ring in front of the so-called Cosmonaut's House. The building houses a museum, but it's also the site of a flea market, where locals haggle over G-strings and furry hats.

Garriott arrives at his new quarters, a drafty little apartment on the third floor of the Prophy. He tacks up inspirational pictures of Gagarin, as well as posters of some of his videogames. On the door, he has put up a picture of himself and penciled Richard Garriott lives here underneath it.

"It's like going to a monastery," says Simonyi, who stayed here from September 2006 to March 2007. "You have a small bag and a toilet kit and move into a dorm. You have to live very simply."

"The whole lifestyle of Star City was very different from what I was used to," says Space Adventures' fourth orbital client, Anousheh Ansari, a 42-year-old US-based Iranian woman and a sponsor of the Ansari X Prize (a $10 million competition to develop a reusable manned spaceship). "You can't count on hot water. A lot of time, the water that comes out is dark brown and starts lightening up only after 20 minutes. I'm lactose intolerant and need a special diet. But over there, I had to learn to live with what was available."

Garriott thought ahead and packed a stockpile of gamer meals: candy bars and Kraft Macaroni & Cheese. He lined up his rations on a shelf when he arrived, then sat on the edge of his bed. Gone were his personal assistant, his 6,000-square-foot mansion, his sprawling 13-acre lawn, and his private observatory. But he was as giddy as a kid on his first day of college.

"I grew up in a place like this, where everyone I knew went to space," Garriott tells me over a lunch of veal and cabbage at a dreary Star City cafeteria. The place he's talking about is Nassau Bay, a Houston suburb favored by NASA employees because of its proximity to the Johnson Space Center. His father, Owen Garriott, rocketed to Skylab in 1973 and to Spacelab-1 in 1983. "I always assumed that my future would include going into space," he says.

But there was a problem: His vision sucked. When Garriott was a preteen, his family doctor at NASA showed him the results of his eye test. "I'm so sorry, Richard," he said. "You'll never be accepted as an astronaut."

"It was just kind of a shock," Garriott says, sawing away at his glistening pile of meat. "But I went from shock to dismay to 'Who is he to tell me what I can't do?'"

Young Garriott spent his days monkeying around with electronics and his nights playing Dungeons & Dragons. He turned his love of role-playing games into a career, coding the Ultima franchise and cofounding the development studio Origin Systems. In 1992, Electronic Arts bought Origin for $35 million in stock, making Garriott a very wealthy geek. He spent some of that on a mansion he dubbed Britannia Manor, outfitted with secret passageways.

Garriott may have made his riches designing adventures for others, but he has also orchestrated plenty of adventure fo